A glance at social media as of late is bound to be rife with criticism against certain journalists and gaming personalities, as well as jabs at poorly aged, if not racist clips from the G4 review show X-Play. These have stemmed results of recent comments from Square Enix producer Naoki “Yoshi-P” Yoshida. On February 28, 2023, he remarked to YouTube channel Skill Up, during a Gematsu roundtable about Final Fantasy XVI, that the game shouldn’t be called a Japanese RPG at all due to how it “was like a discriminatory term”.
Digging deeper, however, reveals that this backlash over the discrimination of JPRGs is just the latest manifestation a long-simmering war. Once thought to have been relegated to the past, it’s not only very much alive, but has left an impact on the Japanese gaming industry.
First emerging in the early 1980s, JRPGs evolved in response to the growing focus among Japanese developers towards consoles:
As “Seventh Generation” consoles like the PlayStation 3, Xbox 360, and Nintendo Wii came to store shelves, however, the atmosphere sharply changed. Although it remains unclear what the original catalyst was, it was already present as early as 2006, when popular webcomic Penny Arcade noted how media outlets were unfair towards Enchanted Arms, a JRPG made by a then-niche studio called From Software. A now-anonymous Venture Beat author on May 13, 2009, observed how many of the same journalists who once applauded such works were actively lambasting them, whether for being “too traditional” and “too linear,” or for supposedly bland androgynous characters. X-Play‘s mocking riffs from that time, in hindsight, were just the tip of a deep iceberg.
What arguably escalated the situation was a Destructoid interview with BioWare co-founders Ray Muzyka and Greg Zeschuk from December 18, 2009. Zechuk lamented the “fall” of JRPGs due to how they seemed complacent compared to Western RPGs like the then-upcoming Mass Effect 2, and “delivering the same thing over and over.” As they explained in more detail a few months later for IndustryGamers, the two developers bemoaned how their Japanese counterparts were being left behind, coasting off old successes rather than innovating in the way series like Fable or Fallout were doing, while implicitly suggesting that “cultural differences and the tastes of the Japanese gamers” were also at fault.
That already-simmering contempt quickly took on a life of its own, as game journalists and other personalities joined in trashing not just JRPGs, but the Japanese gaming industry as a whole:
Others, meanwhile, used the growing zeitgeist as a jumping-off point to add further criticisms of Japanese gaming’s “problematic” issues:
Such scathing remarks not only caught headlines across the gaming press, but even struck a nerve within Japanese circles:
These sentiments helped influence some creators to abandon many of the Japanese “traits” that made their works beloved to begin with, in favor of elusive Western trends. The results were mixed at best, whether it was the Capcom-published DmC: Devil May Cry from 2013 feeling out of place compared to its predecessors, Inafune’s own Mighty No. 9 in 2016 being a bland frustrating mess, or 2023’s Forspoken gaining such an abysmal reception that Square Enix was forced to fold the studio that made it.
These also helped create a negative feedback loop, with Inafune’s pessimistic assessments alone being ample material for reporters. By the time The Verge’s Sam Byford published his in-depth report on the Japanese gaming industry on March 20, 2014, it’s as though that narrative had become taken for granted.
There were some other grains of truth that helped keep this narrative afloat:
Japan’s best days, it seemed, were well behind it. The reality, however, could not be more different.
Forbes contributor and Mecha Damashii founder Ollie Barder went against the grain. On February 25, 2015, he made the case that not only was there a nigh-willful ignorance of JRPGs and Japanese games in the West alongside the smears but that they served an ulterior purpose:
It’s worth noting as well that Western RPGs developed along a parallel path from their Japanese counterparts, rather than being inherently superior as some have suggested.:
At any rate, this conceit was almost brilliant in its simplicity, if not its audacity. Yet as Barder also highlighted, JRPGs, and Japan’s gaming industry, never “died” at all:
Such was their impact that by the time hits like Platinum Games’ NieR: Automata, Castlevania creator Koji Igarashi’s crowdfunded Bloodstained: Ritual of the Night, and Capcom’s Devil May Cry V came out just a few years later, some publications were forced to change their tune. Tim Henderson, who bemoaned the country’s downfall, went so far as to talk about “Japan’s revival” in a September 19, 2018 feature for IGN.
This seeming change may not be all that sincere, however, some continued to keep the flames going long after the fact, in various forms:
Ironically, underpinning many of these smears on Japanese games is this insistence by those pushing them that they are doing this for their own good. From Muzyka and Zeschuk’s takedown of JRPGs to GamesRadar’s Dustin Bailey chastising Yoshi-P’s arguments in a March 1, 2023 piece – ostensibly in defense of the genre – there’s a recurring thread of them expressing how much classic sagas like Final Fantasy had inspired them, and how they want Japan’s gaming industry to be better. At best, they reflect a paternalistic mindset.
This implicit “tough love” failed to persuade critics, and not just through social media:
Whether out of ideological virtue-signaling or the same ulterior and financial motives observed back in 2015, these could not be brushed aside as poorly-aged jokes. Especially when they have contributed to a stigma that to some extent, still haunts discussions around Japanese gaming or culture to this day.
This discrimination has done nothing but reopen old wounds and foster new hatred. Nonetheless, history need not repeat itself. The very traits that make JRPGs and Japanese gaming at large so distinct remain as appealing for fans around the world today as when the first Final Fantasy titles made headway on American screens. As much as the behavior of certain developers and game journalists has done a disservice to both, they haven’t stopped genuine efforts by Western and Japanese creators alike to learn from one another. Even if one is not a fan, this world has more than enough room for everyone.
It is about time that this farce comes to an end and that those responsible for propagating it be put to task. Or perhaps, they should take their own advice: do better.
Written by Carlos Miguel del Callar
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