Tencent Games used the stage of Gamescom 2025 to unveil VISVISE, an AI-powered tool suite designed to accelerate game art production. Marketed as an end-to-end creation platform, VISVISE aims to reduce processes that traditionally take days or weeks into minutes.
The platform integrates AI to offer a complete AIGC-powered toolset for modeling, animation, intelligent NPC behavior, and asset management. According to industry benchmarks cited by Tencent, rigging and skinning a single character usually requires between one and 3.5 days, while producing a skeletal animation can take three to seven days.
VISVISE reduces both processes to as little as 10 seconds, representing what the company describes as an “eightfold improvement in character skinning throughput.” The animation is handled through a fully automated process of “keyframe generation + intelligent in-betweening.”
Two Core Technologies: GoSkinning and MotionBlink
At the Devcom Game Developer Conference, which is held alongside Gamescom, Tencent Games’ VISVISE expert Zeng Zijiao introduced the two core technologies as the heart of the system: GoSkinning and MotionBlink.
- GoSkinning automates much of the character skinning process by predicting bone chains and refining weights, with reported automation levels of about 85%. It also includes a proprietary feature called “Skirt AI” to handle complex garment deformation.
- MotionBlink uses a diffusion-based architecture to generate animation keyframes and fill in transitions. Tencent claims this approach reduces common animation issues like foot sliding and jitter, producing results comparable to optical motion capture.
Together, these tools are designed to compress workflows. Full outfit skinning, for example, can be finished in minutes, while animation generation can occur in seconds.
Academic Validation and Industry Adoption
Tencent highlighted that VISVISE’s underlying research has been recognized with more than 20 papers accepted at conferences such as SIGGRAPH.
Developers at Gamescom praised the toolset’s plug-in architecture, which enables integration into existing workflows. “VISVISE fundamentally reshapes how we approach animation,” one German game artist commented after testing MotionBlink. “It liberates us from technical execution to focus purely on creative vision.”
Tencent also confirmed that VISVISE has already been applied in the production of titles including PUBG MOBILE and Wuthering Waves, with its GoSkinning technology implemented in the development of more than 90 games.
Source: Press Release, Gamescom 2025
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